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History of Video Games – The First Video Game Ever Made

As an avid replay player, it took me away from real computer game settings for a long time. To be clear, the topic that excites me is “what is the standard computer game that was made?” … In this sense, I have initiated an evaluation focused on this (and making this the first in the development of articles that will comprehensively cover the entire history of video games).

The question was: what major computer game has ever been made?

Adequate Answer: Well, since there are many things during the period of normal daily existence, there is no fundamental answer to this question. It depends on your computer sentence meaning.

For example, when you talk about “standard computer game”, do you mean the base computer game currently in production, the Control Center game, or perhaps the base game that has been carefully modified? Next, I made 4-5 high-end computer games that were a bit of a beginner in the video game industry.

You’ll see that basic computer games weren’t made to profit from them (back to those incredibly long time periods, there was no link between Nintendo, Sony, Microsoft, Sega, Atari, or anything else related to others. PC games ). Games). Undoubtedly, the only thought of a “computer game” or electronic device created simply to “play and organize extraordinary events” was in the creative brains of almost 100% of everyone at the time.

Either way, thanks to this small group of professionals who have roamed the hidden passages of haunted video games, today we can appreciate and enjoy different critical lengths of video games (keeping the look of creating millions of runs over the past 4 or 50 years) . . Immediately, I present here the “Personally Selected Computer Games”:

1940: cathode ray tube amusement device

1951: Nimrod

NIMROD is the name of an unbranded computer craze from the 1950s. The creators of this computer were the organizers of an event in the UK under the name Ferranti, with the Exotic Gadget on display at the 1951 UK Festival (and later similar in Berlin). ).

NIM is a systematic sports tour for two players and is known to be originally from ancient China. Simple NIM standards: There is a defined number of parts (or “stacks”) and each assembly contains a defined number of objects (the typical representation of an initial NIM is 3 payloads containing 3, 4, and 5 elements independently). Items are removed from the shops by each alternate player, however fully eliminated items must come from an individual stack and in both cases an item is removed. The player who takes the last item from the last store loses, regardless of whether there is a deck in the game where the player wins by taking the last item from the last deck.

NIMROD used the foreground panel as an introduction and was curated and designed with the incredible graphics behind the NIM Tour, making it the essential high-end computing tool that should definitely be made to play (regardless of the important notion that was emerging. and tending). to how it limits the modern computer, instead of pulling and pulling it. Since it has no “video frame equipment” as a presentation (television, screen, etc.), it is not regarded by several individuals as a proper “computer game” (electronic game, yes … computer game, no. .). Anyway, at least I didn’t get off without explaining first.

1952: OXO (“Snow and crosses”)

This was an unmarked type of “Fit Tac-Toe”, designed for EDSAC (Electronic Delay Storage Automatic Calculator). Organized by Alexander S Douglas of the University of Cambridge, and certainly not redirected, it was the focus of his doctoral thesis on “The interests between people and the personal computer”.

The game standards are those of the standard Tic-Tac-Toe game, PvC (no sketches open for two players). The methodology for the data was a disc player (similar to older phones). The cutout appeared in a 35 × 16 pixel wide cathode rim tube. This was by no means a standard game due to the fact that the EDSAC PC had just opened at Cambridge University, so there was no approved technology to offer and play it elsewhere (until several years later when an EDSAC emulator became available for free). free, at that time there were other great computer games where it is also open …).

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